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Norman Bel Geddes Database
Job 56, War Games, 1926-1945
Summary:
Bel Geddes was an avid historian of military strategy, devising an elaborate war game as early as 1915 and hosting legendary war-game parties in his New York apartment in the 1920s and 1930s using an aerial view model he had constructed.
Geddes overlapped concepts and technologies developed in his various gaming and theatrical activities (he also created an automated horse race game) in his design work. The aerial perspective of his war game was repeated in the Shell “City of Tomorrow” and in Futurama. Mechanical track systems that moved scenery in The Miracle also operated the race track and drove the model cars along Futurama’s highway system.
Partial records remain of the 4th, 6th, 7th, and 8th Wars, ca. 1926-1930. Material also includes a proposed 1937 game and a 1940 Navy game.